Blender 2.8 Tutorial - Procedural Carbon Fiber Shader - Part 2 (Anisotrophy in Cycles)

The Blender Encyclopedia is finally out! See more about it here - This is the second part of the Carbon Fiber series, where we’ll increase the realism of our shader by using the Principled node’s Anisotropic option to get a more true-to-life reflection effect for the carbon fiber. This only takes a couple extra steps and the results are totally worth it. This only works in Cycles, so it won’t be Eevee compatible. This is a step by step project our new course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels.
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