Viperconcept’s Racing Games chart (Episode 1)

Project CARS or Assetto Corsa? GT or Forza? A lot of times people asked me some advices about racing games. So, I’ve decided to make this video. Now, I know some won’t agree about the position of some games (it’s a subjective chart afterall), but I spent a lot of time evaluating the games I’ve played, and this chart configuration is the result of my effort. I don’t consider the age of the games to show better the evolution of a series (ex. GT4 - GT5 - GT6 - GTSport). Physics: I consider: - Tyres model - Weight transfer / Gravity - Driving difference between the cars - Suspension model - Single/multiple surface grip - Setup influence. Graphics: I consider: - Polygon number - Light effects - Aliasing presence - Dust/smoke - Day/Night/weather - Palette colors - Reflections on the cars - Background distance and quality. All these aspects have different coefficients/importance on my evaluation. I know: some important games are missing in this chart. But I can’t evaluate games I’ve never tested before. I’ve tried to evaluate FM6 and Project CARS 2 considering they aren’t so different than their previous chapters (which I’ve played) and by watching the car reactions on several videos. But consider these evaluations simply logical-deductive suppositions.
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