In this Video I demonstrate how to create a realistic hemp rope non-destructively using modifiers in Blender 2.8.
This tutorial assumes you are already familiar with the blender 2.8 User Interface and have a working knowledge of how to add and modify materials and simple particle systems.
Rope is a classic asset in many scenes and it’s useful to have a model on hand for when it’s needed. You could even create a low-poly tube and array it to the same curve as the rope, baking the high-poly rope to it for use in a game engine!
Common hemp rope is perfect for lassos, ship sails, pulley systems, castle building, and much more.
I’ve created tileable textures that you can use for making your own rope, they can be found here - - Blender uses the Non-DirectX variant for the normal map.
Music by DARK FANTASY STUDIO - Nicolas Jeudy
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