You can just repeat this principle or download the presets for 1$ if you extra-lazy
Textures is not included, because they are not mine :| Sry about that, anyway all you need it’s diffuse and heightmap textures, the last one can be generated in any image editor
No recursive shader model, the volume is real, casts shadows and hides objects, no extra nodes, pure mathematics, it couldn’t be easier. The key principe with modificators discovered by @Bbbn192 :)
if you want to use this shader in cycles make sure you set 420 bounces for “transparency“
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