Create Halo’s Blood Gulch in UE4 - Livestream

In this live stream, Quixel’s Jack McKelvie will dive into his re-creation of Halo’s iconic map Blood Gulch, focusing on the natural aspects of the environment. Extended Breakdown: We’re delighted that Megascans is now completely free for use with Unreal Engine and prices have been slashed for everyone. Check it out now: Download the track’s blueprint and asset: Try out these sci-fi assets yourself:
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