Parallax Corrected Cubemaps | Operation Black Mesa / Guard Duty
Parallax Corrected Cubemaps is a new feature, developed by our Lead Programmer Dominic, which allows for more accurate reflections to be projected onto surfaces.
The basic explanation is that it allows level designers to define the boundaries of a room and project a very accurate display of the room and its contents onto the surfaces within the room; which also allows the reflections to stay in their proper location while the player moves around the room.
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#TripmineStudios #OperationBlackMesa #GuardDuty
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