Blender 2.8 Beginner Tutorial - Part 3: Organic Modeling

In part 3 of the Blender 2.8 beginner tutorial series, we will have a look at how to work with 3d objects, how to select and transform them, and how to use the modeling tools to create an apple. ⇨ Blender 2.8 Hotkey PDF and Project Files (email required): ⇨ Blender 2.8 Launch Pad course: PLAYLIST CHAPTERS 00:00 - Introduction 00:55 - Change scene units 02:48 - Adding Objects, Selection and Transformation 06:39 - Changing properties of objects 09:11 - Edit Mode basics 10:49 - Apple modeling 13:57 - Smooth Shading & Subsurf Modifier 15:28 - Stem modeling 21:50 - Joining objects 24:11 - Save a project 24:35 - Solve one of the most common problems (Apply Scale) 29:15 - Outro
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