Blender 2.8 Eevee comet demo | Real space sound

Render time about 3,5 seconds per frame. No simulation just one fully procedural material for the comet’s body and one fully procedural complex volumetric material for the comet’s tail. Plus fully procedural world HDRI. Used 16 render samples and Blender camera motion blur to speed up render. Added some glow, sharpness, film grain and tiny amount of temporal noise reduction in one single moment to reduce volumetric flickering - in AE.
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