Modeling 3D geometry for non-euclidean spaces presents some real challenges! To explain how we accomplished this is the artist himself; João Kalva. This is the 5th Hyperbolica Devlog and my first video with a guest speaker. To catch-up from the beginning, you should start here:
Hyperbolica on Steam:
Trailer:
Discord Server:
00:00 - Introduction
00:44 - Horizontal Distortion
01:30 - Vertical Distortion
02:30 - Geometry
03:38 - Color
04:35 - Why Low Poly
04:52 - Conclusion
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