Mechanically Speaking: Shooting in First Person - [game array]

Support [game array] on Patreon! Follow [game array] on twitter! Anyone with a passing interest in making first person shooters has to check out these two GDC talks with Jaime Griesemer: The first about balancing Halo 3’s sniper rifle: And another about balancing the plasma rifle: Here are some other videos I’d suggest checking out as well: This great episode from Gamemaker’s Toolkit about orthogonal unit differentiation in Doom: RetroAhoy’s episode on Doom: RetroAhoy’s episode on Quake: This GDC talk with Matthias Worch about Meaningful Choice in Game Level Design: And this Ted Talk with Mihaly Csikszentmihalyi about Flow: http
Back to Top