Rope/Wire/Cable Animation Using Cloth Dynamics — 3ds Max 2021
I have tried many ways to rig and animate cables--by
- using a bone rig (hard to animate because of unwanted side movements of other bones)
- using hose object (animation too rigid but works to some extent)
This tutorial uses cloth dynamics which seem appropriate for cable, wire and rope animations.
SKIN WRAP BUG: It’s important to note that the Skin Wrap modifier may not work unless it is applied after properly exiting the Line modifier edit mode, if you have done any edits beforehand. To do this, in the modifier list, expand Line item and select Vertex or Segment sub-items, then the parent Line item, then deselect by clicking at any blank area within the list window. You may select Normalize Spline and apply Skin Wrap modifier, Add Cable mCloth to the Parameters box below and immediately click Start Simulation.
TIP BENDING PROBLEM. The tip at the animated plug bends awkwardly and hard to straighten. If anyone has found the best solution, please comment.