Some SSS render tests with one of my models just fresh out from my render farm! Comparing all the SSS methods we now have in V-Ray.
N.B: The effect is exagerated just to show how the SSS behaves and not mean to be photoreal. I also didn’t spent too much time trying to match each shader cause the other ones are just too long to adjust and I think it’s just obvious that the best (at least for skin) is the Alshader. The translucency in the regular V-Ray material is so much faster that it could be useful too.
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V-Ray Next for 3ds Max Courseware – 2.8 GPU AlSurface