Displaying Secondary Ammo - #41 Creating A First Person Shooter (FPS) With Unreal Engine 4
Here we show you how you can make the engine switch the ammo being displayed based on the weapon selected so that when the new M4A1 weapon is selected, the M4A1’s ammo is being displayed inside of Unreal Engine 4.
Unreal Engine 4 Beginner Tutorial Series:
Blueprints Creations Series
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In the next video we’ll continue to bring our shooter game to life
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