UE 5.3 Medieval Multiplayer Survival RPG - PCG forests, ambience, 1k subs

thanks for 1k subs, will continue to try and work on my random projects until they stick (specifically this one), worked a bit on my dynamic ambience system which queries all static meshes around the camera looking for mesh sockets which have a tag array that point to ambient effect spawner (sound, particle, ect) works pretty seamlessly for any mesh or instanced mesh that i dont ever have to hand place effects for, ’it just works’ lmao i also did a ton of ai persistence work serializing but thats a bit boring to look at so thatll just be part of some other video maybe in a mockup town with npcs going around doing their thing or whatever
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