First Blender tracking test
The goal was to experiment with tracking, and I achieved it. Didn’t spend much time on lighting. I fixed and added a layer to cover the tracking points... Also added more sharpness to the shadows. I’ve got a few more frames to refine, will try to handle them better. In the next attempt, I plan to add environment and maybe check out simulations in Clo. Shadows are a separate topic, but they can be adjusted mainly through lighting. Saturation is tweaked through layers in Premiere. I’ll try to improve this in the next run.
As for notes, Blender 2.8 takes a long time to render, even with NLM denoise. I don’t understand why they removed it in later versions; it’s better than the heavy smoothing of the other two. Rendered on version 4.2. From what I understand, tracking works best with 4.2. I figured out how to save frames with and without denoise in one animation render, which can then be blended as needed. I’ve been wanting to do this for a while, and it turns out it’s possib