a raytracer which i have been making for a while, heavily optimized to try to get it realtime, although it looks really bad when moving and the code is horrid
github:
features:
- reflections
- texturing
- diff. shaders per material
- ambient occlusion (2 modes, 6 traces and 26 traces) (both very laggy)
- prop texture colour average
- skybox tracing
this uses checkerboarding and it queues up traces to optimize it, i also cache the functions which get used alot
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