Tutorial on how to create a simple procedurally generated world in Rust using the Bevy game engine.
Link to source code:
If you want to follow along, check out the branch named “original“ in the repo
Why perlin noise often approaches or has values close to 0 at integer co-ordinates:
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I frequently post updates on my twitter,
BonesaiDev -
Other links -
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All assets used used in the video are from
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Contents:
0:00 - Intro
0:52 - Init project
1:22 - Display a sprite
2:15 - Using Noise crate
7:00 - Creating sprite sheet
9:15 - Using sprit sheet
13:53 - Refactoring
16:35 - Terrain details
22:52 - Fix Camera
24:39 - Final Preview
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🧠 Technical Details
- Programming language: Rust ()
- Game Engine: Bevy Engine ()
- Machine Specs: Intel i5 8th gen with 24GB RAM and integrated GPU
- Image assets:
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🎵 Music:
fantompower - Vitamin D
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#rustlang #bevyengine #tutorial #proceduralgeneration
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