LuxRender - Bullet Physics Simulations (4K)

I’ve been playing around with LuxRender and OpenCL rendering for a while now, but my videos didn’t look too great (not like Phymec’s, which inspired this Lux approach) and so I never pursued it further. I thought it might be something to do with him using SmallLuxGPU / SLG which has now been replaced. But then I realised that I was using the biased rendering mode which, though incredibly fast at rendering, doesn’t give the same realistic lighting I was looking for. As soon as I had a go with the full “Pat
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