UE4: Good-Looking Randomization for Procedural Buildings
Learn shader methods for adding variation to modular meshes, both instanced and static. Plus a Houdini micro-tut inside ;)
Download project files:
00:05 Overview
03:34 Houdini
07:57 Blueprint
14:22 Shader
14:40 Cell noise, texture packing
16:40 Mixing (Lerp)
18:00 Height-based dirt
18:26 Remap function
21:16 Vertex color-based effects
22:55 Random colors
24:34 Hiding items
27:08 Local position offset
29:20 Shader screenshot
Big thanks to reviewers:
Mikołaj Fabjański - https://mfabjans