UE4: Good-Looking Randomization for Procedural Buildings

Learn shader methods for adding variation to modular meshes, both instanced and static. Plus a Houdini micro-tut inside ;) Download project files: 00:05 Overview 03:34 Houdini 07:57 Blueprint 14:22 Shader 14:40 Cell noise, texture packing 16:40 Mixing (Lerp) 18:00 Height-based dirt 18:26 Remap function 21:16 Vertex color-based effects 22:55 Random colors 24:34 Hiding items 27:08 Local position offset 29:20 Shader screenshot Big thanks to reviewers: Mikołaj Fabjański - https://mfabjans
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