(Optional) UE4 Beginner Mega Man X Mechanics Tutorial: Animating the Dash/Airdash Part 1
This is just to show how to add the dash animation (and other ones) with our Dash code. Our boolean “IsDashing“ is easy to implement to our AnimationBP. This doesn’t look so good because of the animations and timings and when to allow the dash animation and when not.
Just realized after uploading it.
To avoid multiple airdashes animation (when not able to dash again), the other condition should be ““can air dash“ == true“ in the AnimBP.
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