Legend of Zelda: Breath of the Wild - An Open World Adventure
So, The Legend of Zelda: Breath of the Wild is an open world game. In this video, I look at how Nintendo used and ignored different bits of open world design to make a game that’s all about exploration and adventure.
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Recommended reading / viewing:
GDC: “Breaking Conventions with The Legend of Zelda: Breath of the Wild“
Nintendo: “The Making of The Legend of Zelda: Breath of the Wild“
Games shown in this episode (in order of appearance):
Sunset Overdrive (Insomniac Games, 2014)
Final Fantasy XV (Square Enix, 2016)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Just Cause 3 (Avalanche
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