Accelerating Workflow: Rapid Iteration with Houdini, ZBrush & Substance | Ian Smith | GDC HIVE 2023
Explore how Houdini, ZBrush, and Substance Painter can be used together to create an efficient workflow for creating environment art. Learn how to leverage Houdini’s procedural capabilities and ZBrush’s sculpting tools to create and refine assets quickly, as well as using Substance Painter for texture creation.
Ian Smith is CG Supervisor at NSC Creative, an award-winning studio specializing in immersive and large format media for VR, Themeparks, Expos and Fulldome. Ian has also developed a number of personal projects in Unreal Engine 5, using Houdini, ZBrush and Substance 3D with a focus on creating detailed environment art using efficient workflows.
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