This tutorial covers the absolute basics of NGUI: how to create sprites, labels, how to control draw order and how to use the layout system.
0:25 - Raycast Hit Triggers
0:50 - Updating NGUI
1:15 - Using provided controls
2:13 - Default UI hierarchy
2:41 - Create a Sprite
2:58 - Create a Label
4:28 - Text crispness
4:55 - Draw Order and Depth
5:47 - Panels
6:14 - Layout System
7:08 - Anchoring to widgets
8:23 - Anchoring to screen
9:37 - Creating UI Controls
10:1
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