sabge - SM64 Demo - update 29 - 04 - 2020

*Dynamic global illumination *Accurate PBR rendering with SSR option per object *Per object motion blur *GPU Particles systems *Two GUI systems (2D overlay / 3D within the game scene) *Ease in managing a large number of lights using components that transform an object when you want in a light source *Many post processing effects with an excellent quality / consumption ratio and in game configurable using their specific API (Alchemy mod, SSR, Exponential Height Fog, Bloom, etc) *...and much more is under de
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