My second VR Sculpting project made with Kodon +Blender taught me a lot (Time-lapse)

Another Virtual Reality sculpted 3D scene made in Kodon. The texturing was done in Substance Painter and the final composition, lighting, volumetric fog and renders were setup in Blender 3D. I’m showing a general overview of my process for this project, working on everything from concept-art to the finished render. You can find me on Twitter: Artstation:
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