Prototyping Stylized Landscapes in Houdini | Moving Pieces Interactive | Houdini HIVE GameDev

Behind the scenes on designing stylized landscapes for our game Shoulders of Giants. We’ll learn some tips and tricks and a few different approaches to creating unique looking landscapes for games. Patrick McAvena is one of the Co-Founders of Moving Pieces Interactive, a game studio based in NYC. Their latest project in development, Shoulders of Giants is a roguelike set in a dark sci-fi stylized universe. Before starting Moving Pieces, Patrick spent a decade working as a 3D Artist on Commercials and Advertising.
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