Lyra’s Locomotion System Explained Part 1/9 | The Event Graph | UE5
In this video, I go through the Lyra AnimBP’s main event graph.
Chapters:
00:00 - intro
00:19 - BlueprintThreadSafeUpdateAnimation & PropertyAccess
04:23 - Update Location Data
07:11 - Update Rotation Data
09:52 - Update Velocity Data & Update Acceleration Data
24:04 - Wall Detection
25:51 - Update Character State Data
27:41 - Update Blender Weight Data
28:45 - Update Aiming Data
29:19 - Update Jump Fall Data
29:59 - Update Root Yaw Offset
39:35 - Outro
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Music Credits: Meydän
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Lyra’s Locomotion System Explained Part 1/9 | The Event Graph | UE5