Lyra’s Locomotion System Explained Part 1/9 | The Event Graph | UE5

In this video, I go through the Lyra AnimBP’s main event graph. Chapters: 00:00 - intro 00:19 - BlueprintThreadSafeUpdateAnimation & PropertyAccess 04:23 - Update Location Data 07:11 - Update Rotation Data 09:52 - Update Velocity Data & Update Acceleration Data 24:04 - Wall Detection 25:51 - Update Character State Data 27:41 - Update Blender Weight Data 28:45 - Update Aiming Data 29:19 - Update Jump Fall Data 29:59 - Update Root Yaw Offset 39:35 - Outro Join the Outcast DevSchool Discord: Music Credits: Meydän
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