Scene Files available here:
Vellum is a unified solver that offers fast production workflows for cloth, wires, soft bodies, balloons and grains. It works a little different than other Houdini tools you may be used to, so this course is intended to help you understand the fundamental design intentions and usage techniques for this unique solver.
The Vellum workflow offers easy setup and control, is OpenCL / GPU accelerated, and has some powerful visualization options as well. In this course we will explore some of the key nodes and concepts for working with Vellum including Configuring Vellum objects, creating collisions, understanding constraints, and the “Post Solve“ workflow.
00:01:18 Basic Cloth Setup
00:12:53 The Unified Solver
00:16:23 Extracting Solver Data to SOPS
00:23:13 How to Handle Post Process Issues
00:32:20 Manage Vellum Data in SOPS
00:42:06 SOP Level Vellum Workflow
00:52:30 SOP Level Vellum Constraints
01:05:01 Putting Vellum to W
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