I am deciphering unknown parameter “N0“. This is a default 1000 value in “Particles Lifetime (Milliseconds)“ and reset to 0 in “N0“. You see, there is the source code
An interesting fact file “IFL“ - for example, “Candle “ - there will be no jump of the function for default 1000 and without zero in “N0“. And only on the checkbox “N0“ performs certain functions, but I see there inside the function - it mentions a random number and a Tick processor there. Because there is a variable array “*param_1 0x178“ and performs “Fun_00485760 ()“;
00:00:42 - It looks like a spark - you can use the design of the wire.
00:01:12 - It looks like the universe of a small orange ball originated =).
00:08:06 - It looks like the universe originated a lot of bright orange ball.
00:10:17 - Turned on the checkplace “N2“ and the Orange Ball direction was slightly movement.
00:10:57 - It looks like the universe of the tiny orange ball originated =).
00:11:35 - tiny orange ball lifts a little up from his head. Like a halo.
00:11:54 - Animation blessing inside the “monk“.
00:12:45 - Animations as a stream (fountain) a tiny orange ball, but down. You can say around.
00:14:55 - Finally, the reason “IFL Format“, changed the TGA format on the DRGA, finally the test is normal.
00:19:54 - parameter “Particles Lifetime“: 0 and “N0“: 0.
00:20:10 - The parameter “Particles Lifetime“: 0 and “N0“: 1. The animation has become about 1 meter.
00:20:10 - The parameter “Particles Lifetime“: 1000 and “N0“: 0. The distance has become about 1 meter.
00:20:34 - the parameter “Particles Lifetime“: 1000 and “N0“: 0. The animation has become about 1 meter. The same!
00:21:05 - The parameter “Particles Lifetime“: 10,000 and “N0“: 0. The animation has become about 10 meters.
00:21:31 - The parameter “Particles Lifetime“: 1000 and “N0“: 1. The same!
00:22:30 - parameter “Particles Lifetime“: 5 and “N0“: 1 and other texture. Animation as a pillar.
00:22:56 - The parameter “Particles Lifetime“: 5 and “N0“: 1 and changed the texture to “Candle “. Beautiful ball scatters everyone.
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