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Arnold for 3ds Max is the standard renderer now. Arnold its an industry Standard renderer, used for multiple blockbuster movies, present in multiple 3d Apps, and for some time reintroduced in 3ds Max.
On this tutorial we will do a quick overview of Arnold History, and the basics to use it in 3dsmax, materials, lighting, properties, how to use cpu or gpu, Arnold render view, and some basic questions that you can have you are jumping from other renderers.
Its a basic introduction in to Arnold, so I am not covering materials in depth, or talk about adaptive rendering, or anything really specific. Let me know if you want some more in depth sections.
Let me know in the comments what do you think of arnold, if you are actually using it, or do you plan to use it soon. Thanks!
Note: Arnold creator is Marcos Fajardo, not “Carlos“ as I said on the video.
Didnt notice that I record this tutorial with
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