PBR Game Asset Creation Part 5 - Finalising the UVs in 3dsMax
In this new series we’ll create a PBR-ready ’chem-tank’ asset using a Zbrush_3dsmax_Substance Painter_Unity workflow. We’ll cover the entire process from low-poly modeling in Zmodeler to final texture map export in Substance Painter. And at the end we’ll set up the asset in Unity.
In Part 5 the fun continues. We’ll finalise our basic unwrap from Zbrush and create our finish UV template ready for baking and texturing.
122 views
0
0
9 months ago 02:13:43 0
408. Программирование графики
9 months ago 00:06:47 1
Year one of developing my game in Godot
9 months ago 00:06:27 22
Why Is Nobody Talking About This 3D Platform
9 months ago 00:36:36 32
Substance Painter Tutorial | Glass Jar Texturing Breakdown
9 months ago 00:32:50 15
Substance Painter Tutorial | Desert tan steel material Breakdown
9 months ago 00:53:59 13
Substance 3d painter Tutorial | Marble Bust Texturing & Rendering
9 months ago 05:00:00 0
Unreal Engine 5 Учебное пособие для начинающих - Стартовый курс UE5 2022 // машинный перевод Яндекса
9 months ago 00:04:26 0
Yelawolf - “Everything“
10 months ago 00:10:34 10
Figure Story: Gameplay - RPG Android iOS
10 months ago 00:14:51 7
EP1 | Stylised Bush PBR Game-ready 3d Model in Blender & Substance Designer | 3d Low Poly Art
10 months ago 00:12:16 0
& 2024: Crypto Casino and Social Gaming Review
10 months ago 00:08:14 1
Quick Sculpting Workflow | Stylised ROCK in Blender 3D
10 months ago 00:28:37 0
BLENDER 3.0 - Rune Stone (Part 2) Creating 3D Model | 3D Modeling | 3D Texturing
10 months ago 00:23:07 0
[ Speed Game Art ] Stylised Rock in Blender & Substance Painter | 3d Game Asset in Blender
10 months ago 00:01:21 1
Half-Life 2 RTX, An RTX Remix Project | Nova Prospekt Trailer
10 months ago 00:03:32 2
Decayed state, survival game prototype biker update 1.5
11 months ago 00:01:10 1
Half-Life 2 RTX, An RTX Remix Project - Announce Trailer