Available at the Unreal Engine Marketplace:
The third tutorial covering the basic features of the toolkit. Learn how to utilize a built-in procedural system for blocking movement based on the collision of actors in your scene.
Link to support thread on the UE4 forums:
Join the ATBTT Discord:
Оригинал видео -
1:59 Activate Grid Manager Event
2:16 Generate Grid Edges Event
2:29 Set Edges Based on Terrain
3:49 Custom Collision Channel
4:53 Trace Channels
5:58 Range Trace
6:51 Path Traced Channel
7:28 Disable Collision Plane Walkable