NOTE: Setting the grid manager to use decals to display range has changed. Now you should set GridUIClass in BP_GridManager to BP_GridUI_Decals.
Available at the Unreal Engine Marketplace:
The fourth tutorial covering the basic features of the toolkit. Learn how to work with height differences with the toolkit, including multi-level overlapping grids.
Link to support thread on the UE4 forums:
Join the ATBTT Discord:
Оригинал видео -
3:27 Height in Impassible
9:03 Grid Manager
10:31 Multi-Level Grids
11:18 Height between Levels
16:12 Auto Edge Cost Based on Height
16:41 Height Slow Increment