STM32 Graphics: How to Cache Bitmaps Stored on an SD Card, Part 3

Find more information: Documentation: X-CUBE-TOUCHGFX: Learn how to cache the bitmaps stored in non-memory mapped memory such as an SD card. In part 1, we saw how to set up the SDMMC peripheral and add a FatFs file system to the STM32F746 TouchGFX template. In part 2, we saw how to cache the bitmaps stored on the SD card into the SDRAM. In this final part, we’ll see how to load the binaries and run the demo. 00:00 Introduction to Part 3 00:38 STM32CubeIDE - Overview of the map file 01:08 STM32CubeIDE - Download the binaries 01:55 TouchGFX Environment - Dump of ExtFlashSection into 03:26 Copy of to the SD card 04:11 STM32CubeIDE - Run the application Development board used: Microcontroller used: Creating a File System on an SD card:
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