#7 LWJGL Timing - LWJGL Tutorials

Read the text version: Episode 8: Implementing frame-rate independent movement with the LWJGL. Note I: For smoother movement, use doubles instead of integers. Note II: Only call ’getDelta’ once per frame update. LWJGL is a Java library that allows you to create state of the art games using OpenGL. LWJGL Coaching: Website: Twitter: #!/CodingUniverse
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