1-10 Subtools in Zbrush, shows all individual mesh you have. Like Outliner in Maya, Layers in PSD.

Hi everyone, This video covers about Subtools in Zbrush. Think of it as Outliner in Maya, where it shows all the individual mesh overview, or the layer editor in Photoshop. Just to take note there is another tool called “layers“ in Zbrush so we don’t want to mix it up. Under Tools)Subtool Some things to take note: Eye icon = Hide / Unhide this model Colorize = Polypaint on Subtool On/Off Move = Move subtool Up / Down Rename = Rename subtool Append = Add subtool (import tool), For example, when you modelled a sword in Maya, you can import the .obj into as a zbrush tool and append it into this Zproject Scene. Delete = Delete subtool, This is NOT undo-able. Interesting thing to know about Zbrush is that all the undos are stored within each subtool itself, and so each mesh has its own undo, NOT a undo history for the whole software that is more commonly seen. Therefore when you delete a subtool, there is no undoing! List All =
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