Corrupt texture data passed into PCDX11Texture constructor

Please help me to fix this problem issue of my Rise of the tomb raider Pc gameplay.. im using a video graphics card 1gb GT GeForce 610 Nvidia and 4 gb Ram.. If does anyone encountered same issue please comment below how you resolved it.. thank you.. i upload it because no one post this problem in youtube but i only see those gamer encountered this problem posted in forum but its really hard to understand how to fix it. if anyone know how to fix it please help me.
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