visual glsl in Touchdesigner

Here’s a playfull method for doing glsl in TOPs. We play here with signed distance functions for circle and sphere. Massive thanks to Inigo Quilez for his wonderful research. Here’s the link for sdf primitives: source file free to download: Subscribe to this channel to get notified when I release new videos! You can support me on Patreon or follow me on: https://www
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