More Info:
Music: Procedural
GLSL or OpenGL Shading Language (GLSL), is a high-level shading language with a syntax based on the C programming language. Besides its use for creating 3D objects, it can be also used for generating textures and post-processing of video stream data.
In this course, we gather a lot of practical examples of creating generative graphics and effects. The course is adapted to TouchDesigner environment, but all the techniques and tips, included in the course program, can be used in other environments with minor changes.
TouchDesigner is a media platform for visual programming of generative 3D and 2D graphics, video mapping, interactive installations and for creating applications.
Our course is designed to immerse the student in the maximum number of aspects of the platform in a short time. The course program includes sustainable work
1 view
934
322
9 months ago 00:34:50 1
Introduction to shaders: Learn the basics!
11 months ago 00:22:40 1
An introduction to Shader Art Coding
12 months ago 00:05:08 1
3D Game Engine - Material Transparency - #22 LWJGL / OpenGL
2 years ago 00:00:00 1
NEW DEV PLATFORM - LIVE #216
2 years ago 23:50:34 4
Java create The MARIO GAME
2 years ago 00:04:01 4
IFS Plotter (C++ / SFML)
3 years ago 00:21:15 1
Introduction to Shaders With Cocos Creator - Build A Triangle (2/10)
3 years ago 00:00:41 1
2D Fluid Simulation
3 years ago 00:00:59 1
2D GLSL Videocourse Trailer
4 years ago 00:22:18 47
Как создать свою 3D-графику? Рейкастинг
4 years ago 00:34:55 33
Particle system with 2D vector field in TouchDesigner