Unreal Engine 5.3 & Houdini VDB pipeline

00:00 - Intro 02:39 - Houdini - Pyro Introduction 14:20 - post simulation cleanup 19:10 - VDB Loop setup 31:18 - UE 5.3 import VDB 37:10 - Gumroad & Project Files 37:18 - Outro Free Project Files : Shout out to : - Thibault Lambert : - Jonathan Winbush : In this video, we’re starting our journey into the world of game level creation. Join us as we explore the fascinating process of creating a seamless looping chimney smoke effect using Houdini and Unreal Engine. Here’s a glimpse of what you can expect in this tutorial: 🔥 Houdini Pyro Workflow: We’ll take you step-by-step through the Pyro solver workflow in Houdini, breaking down the different nodes and attributes needed, making it accessible to all levels of creators. 🌀 Looping Smoke Effect: We’ll cover the post process and methodology re
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