Quixel Workflows with Cinema 4D & Redshift (3 of 3)
Maxon Master Trainer Darrin Frankovitz shows you how to create the most amazing materials for almost any 3D application using Cinema 4D and the Quixel suite. These techniques will also work with Unreal, 3DS Max, Maya, Unity, Blender, Houdini, Clarisse, Marmoset, Redshift, V-Ray, and Octane.
Session 1 - Intro to Quixel Megascans & Bridge in Cinema 4D
How to model, prepare, and save a simple table to be textured in Quixel mixer using photometric scanned surfaces from around the world, including how to use Bridge and Megascans in Cinema 4D to bring your materials to the next “level“!
Session 2 - Texturing a c4d model in mixer and exporting it to Bridge
How to use Quixel’s “Mixer“ with Megascans to create complex realistic materials for your Cinema 4D models which will blow your mind(!), including how you can easily open custom models and realistic materials practically anywhere in the 3D world by clicking on a single button... one button to rule them all