Megascans workflows for environment creation in UE5 Early Access
Take a deep dive into the creation of the light world portion of the Unreal Engine 5 Early Access Release demo, Valley of the Ancient.
See how a small team of Quixel artists pushed the limits of the early access version of UE5, testing different workflows and new, groundbreaking features such as Nanite, Lumen, One File Per Actor system, World Partition, native Quixel Bridge integration and more.
Get the Canyons of Utah Megascans collection here: