Remove redundant Points From Splines based on Angle

In this mini tutorial, I will show you how to simplify Splines with many points that are on a straight line, retaining only the points where the spline changes angle. Usually these types of splines are generated using Particles and Tracers and produce a single point per frame, and many times we want to remove the intermediate points and just retain the ones where the spline changes direction. I will be using two unrelated tools, the Chamfer, a Spline Field in a Selection Tag and some Wizardry. Also, here’s the link to the simple Thinking Particles XPRESSO setup I used... just for fun: to Trace ?dl=0 Watch more Maxon tutorials and presentations: ALSO: Check out 3D Fluff’s Youtube Channel here: To keep gett
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