C++ OpenGL Tutorial - 29 - Octree Part 4 (Collisions)
In this video, we finally add the collision checking algorithm into the octree and test out how it can work and look into how it can integrate perfectly into the existing engine. Additionally, we change a couple of the functions to make the general algorithm more precise.
*** FURTHER IMPROVEMENTS
For further improvements, check out the most recent version of the file on the repo. I fixed some indexing errors with taking objects from the stack and removed the hasChildren variable as it was redundant and not accurately updated. See the pinned comment for commit links.
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