Houdini Particles in UE5 | Houdini to Unreal Engine 5 Rendering Tutorial
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Learn to render POP or Vellum particle simulations from Houdini in Unreal Engine 5 by going through Niagara, UE5’s particle system. Set up lighting, cameras, and high quality render settings using UE5 ray tracing for VFX / motion graphics quality. This tutorial is aimed at intermediate Houdini users who are new to Unreal Engine. SideFX Labs is required to follow along.
Houdini to Niagara Plugin:
UE5 and Houdini project files and all assets used are available here. Free with code: UERENDER:
The simulation setup used in this video comes from a Houdini tutorial by Entagma:
This setup is generally inspired by Maxim Zhestkov.
Learn more about the Houdini to Niagara workflow from Simon Verstraete at SideFX Labs:
Unreal Engine 5 / Houdini Tutorial: Easy Houdini to UE5 Rendering
Chapters:
00:00 - Intro
00:08 - Houdini Export
01:53 - Create Unreal Project
02:13 - Houdini to Niagara Plugin
02:50 - UE5 Project Settings
03:43 - Import Simulation
03:59 - Simulation Setup in Niagara
06:40 - Make a Level
06:57 - Level Sequence
08:08 - Post Process Volume (control motion blur and exposure)
08:59 - Material Creation
09:50 - Use Houdini Particle Color
10:32 - Particle Cast Shadow
10:47 - Color Tint Control
11:27 - Maxim Zhestkov
11:32 - Color Ramp Control
12:46 - Lights and Camera
13:59 - Render Setup
14:37 - Outro
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3 months ago 00:12:19 1
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