One of those really fun party trick brushes of Substance Painter is the particle brush, with which we can, well, paint particles onto an object, which in turn will run down it’s surface, leaving some nice streaks behind. Houdini has had particles for ages and now also has a really nice texturing workspace with Copernicus - So let’s see if we can rebuild them here!
Fire Hydrant Model:
Download project file here:
Chapters
00:00 Intro
00:20 POP Setup
04:44 Creating Streaks from Particles
06:00 Creating Attributes for Copernicus
10:37 Copernicus Setup
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3 months ago 00:16:13 4
H20.5: Building a Particle Brush for Copernicus
3 months ago 00:16:28 4
H20.5: Building a PBR layering asset in Copernicus
3 months ago 00:23:35 11
H20.5: Building a Substance like texturing workflow in Copernicus
9 months ago 00:12:04 1
New In Houdini 20: Feathers 02 - Grooming Feathers
11 months ago 00:08:10 1
I built my first (overkill) mini watercooled PC and it was painful! Watch from unboxing to gaming!