First episode in a new series about implementing skeletal animation using OpenGL!
In this episode I give you an overview of the entire animation system and explain some of the concepts behind animating a model. In the upcoming tutorials we’ll have a much more detailed look at the various parts of the system, including all the code and maths that’s involved.
Code and Demo Download:
GitHub Repository:
Blender Tutorials by Sebastian Lague:
Next Episode:
Support the series on Patreon:
Facebook Page:
Twitter:
Tumblr:
Check out my game on IndieDB:
1 view
202
65
4 months ago 00:00:00 1
OpenGL/Vulkan c++ game engine dev: Global illumination
5 months ago 08:57:14 1
Полное прохождение Severance: Blade of Darkness
7 months ago 04:10:31 1
OpenGL/Vulkan c++ game engine dev: 4 player splitscreen
1 year ago 00:02:47 1
Antares Engine showreel (OpenGL | C++)
2 years ago 00:14:24 1
What does a 3D Model look like in a 2D Game?
2 years ago 01:41:49 1
Advanced OpenGL Tutorial – Skeletal Animations with Assimp
4 years ago 00:17:07 1
OpenGL Skeletal Animation Tutorial #4: Collada (.dae) Format