OpenGL/Vulkan c++ game engine dev: 4 player splitscreen
Grindin away on my new engine again.
I run a Discord server called Realtime Rendering. It exists to document my progress on this project, as well as a place for learning, discussing, and showcasing low level graphics programming. It is not a place to hire a dev to write you CS cheats, for posting porn, anime, AI generated cats, nor political and misogynistic nonsense. There are no warnings and you will be banned on sight indefinitely, we’re here to work.
0:00 Intro
2:04 60 MIN SPEEDRUN: 4 Player splitscreen for the GL renderer
50:48 Speedrun complete!
55:31 15 MIN SPEEDRUN: Debug lines for the GL renderer
1:09:55 Speedrun failed :(
1:14:16 Breakthrough achieved: Debug lines GL renderer
1:19:06 100 MIN SPEEDRUN: Skeletal animation in VK renderer
1:36:35 Speedrun abandoned
1:37:56 100 MIN SPEEDRUN: 4 Player splitscreen for the VK renderer
2:17:41 Speedrun partially complete
2:28:16 Speedrun abandoned
2:31:30 60 MIN SPEEDRUN: Muzzle flash in GL renderer
3:31:21 Speedrun failed
3:33:13 Bonus time
4:02:02 Bonus time failed RIP
4:03:19 Outro
To support the project financially, visit
Specs
AMD Ryzen 5 3.6 GHz
32GB ram
RTX 3060 TI
2x Samsung 970 EVO Plus NVMe SSD 2TB
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