Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.
I created this modifier using MCG, it has all sort of options you might want such as:
- Projection direction: world axis or source object normals.
- Push capabilities based on target mesh normals so the source wont stick 100% on the target mesh.
- Conform percentage, a slider to morph the source mesh between to be a fully fon
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