Quixel Suite. Unreal Engine 4 PBR Texture Workflow with nDo 2 - 10

In this lesson, we cover the basics of nDo and creating tangent space normal maps in Photoshop. Series Overview: A physically-based texture workflow using nDo and Substance Designer 4 to create layered materials for Unreal Engine 4. The first video in the series provides a quick overview of the process for the experienced viewers. Those requiring more insight can watch the in-depth lessons which follow. If you require more information for topics I glazed over, or didn’t cover altogether, please ask
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